vovahh.blogg.se

Blight spewer
Blight spewer







blight spewer

Mindless – Poxwalkers are much more durable than your average chaff, but they pay for it by also being Mindless, meaning they have to pay 2 AP to pick up an objective or perform a mission action.

blight spewer

Even in horde mode, your slower speed means that many other factions can easily out-maneuver you. This means that you’ll often have to use your third APL on a dash move to cover the same distance other marine can cover without breaking a sweat. Slow – Death Guard are considerably slower than normal marines, packing a Movement of only 2⬤ for Plague Marines and Poxwalkers alike.Elite/Horde Duality – Death Guard can choose to operate as either a 5-model Plague Marine kill team or an 11-model mixed team running 3 plague marines and 8 poxwalkers, letting them opt to play as either an elite team or a horde.

blight spewer

This makes them surprisingly lethal melee combatants in base form, and on top of that they have some very nasty melee weapon options on their Fighter and Champion operatives that give them some of the deadliest melee fighters in Kill Team.

  • Melee Prowess – Plague Marines get a little extra “oomph” over their less bloated marine counterparts in the form of Plague Knives, which have a critical damage characteristic of 5 instead of 4, and you can boost their damage by 1 using the Mephitic Toxin Equipment.
  • That’s helpful, given you’ll need all the movement you can get.

    #Blight spewer full#

  • Move and Shoot – Death Guard don’t have a ton of heavy weapon options but their Inexorable ability from 40k is modeled in Kill Team 2.0 as none of their heavy weapons actually having the Heavy designation – they can move full speed and still shoot their Blight Launchers.
  • They can further boost this with an icon, re-rolling 1s and 2s on their Disgustingly Resilient rolls. Combine this with power armor giving them a 3+ save and you have a faction that’s more durable than any in the game save Custodes.

    blight spewer

    This means that every Death Guard operative functionally has 50% more wounds than it first appears, since on average they’ll require 50% more damage to bring down. Disgustingly Resilient – Every Death Guard operative has this ability, which allows them to ignore lost wounds on a D6 roll of 5+ and prevents them from ever being injured.If you want to give your opponents a glimpse of the slow, inexorable march of death as it comes to claim all they hold dear, the Death Guard may be for you.Ĭredit: Robert “TheChirurgeon” Jones Strengths They can operate either as a small team of elite, impossible-to-kill warriors, or supplement their numbers with shambling Poxwalkers, a number of tough but mindless zombies who can shamble across the board. They’re potentially the toughest faction in the game save for possibly Custodes, and pack a hell of a wallop to go with their steadfast refusal to die. When it comes to Kill Team, Death Guard bring a combination of solid weaponry and an utter refusal to care about the number of limbs you’ve shot off of them, letting them slog through oppressive amounts of oncoming fire and dish it back out just as readily. And sometimes, you want to show him that in a way that is as disgusting as humanly possible – maybe even a little more. Sometimes, like Rocky Balboa, you just want to show the other guy that no matter how much he’s got, it’s not enough to take you down. Sometimes, you don’t want to overwhelm your opponent with numbers, or with technological superiority, or with clever tactics and skillful deployment.









    Blight spewer